Nvidia dlss articles
Early DLSS 4 test showcases cleaner images and multiplied framerates
Latest Nvidia RTX 5080 leaks hint at DLSS 4 and GDDR7 ahead of CES unveiling
Nintendo Switch 2 alleged motherboard leaks, patent confirms DLSS upscaling-like tech
Neural rendering might be Nvidia's next AI trick on RTX 5000
Intel XeSS 2 arrives alongside new Battlemage GPUs with frame generation and low-latency mode
God of War Ragnarök GPU Benchmark: 1080p, 1440p, and 4K Tested
God of War Ragnarök finally arrives on PC after two years as a PlayStation exclusive. It still looks stunning and plays really well, with support for DLSS 3, FSR 3.1, and XeSS 1.3.
Final Fantasy XVI and God of War Ragnarok arrive on PC this week, DLSS and other performance details shared
Nvidia CEO: "We can't do computer graphics anymore without artificial intelligence"
In context: Upscaling tech like Nvidia's DLSS can enhance lower-resolution images and improve image quality while achieving higher frame rates. However, some gamers are concerned that this technology might become a requirement for good performance – a valid fear, even though only a few games currently list system requirements that include upscaling. As the industry continues to evolve, how developers address these concerns remains to be seen.
DLSS Updater is a free utility that updates all your games to the latest DLSS version
The Ultimate Upscaling Showdown: FSR 3.1 vs DLSS 3.7 vs XeSS 1.3
Upscaling technologies continue to improve every year, and today we'll be looking at five games updated to use AMD FSR 3.1 to compare against the latest in Nvidia DLSS 3.7 and Intel XeSS 1.3.
Nvidia hints at the future of DLSS for AI-generated textures and NPCs in games
Microsoft DirectSR aims to unify competing upscaling technologies under a single DX12 graphics library
Something to look forward to: Nvidia introduced its deep learning super sampling technology a few years ago, and other GPU makers soon followed with their own solutions for graphics upscaling. Now, Microsoft is planning to bring the three main competing upscaling algorithms under the same DirectX 12 roof.
Ghost of Tsushima on PC allows simultaneous use of Nvidia DLSS upscaling and AMD FSR 3 frame generation
Nvidia DLSS 3.7 can improve performance and image quality for some games
AMD to introduce AI-based upscaling, potentially matching DLSS
Something to look forward to: AMD's FSR image upscaling technology has avoided using AI until now, which has been a double-edged sword in its competition against Nvidia's DLSS and Intel's XeSS. A recent interview with AMD's CTO indicates that the company plans to pivot sharply toward AI in 2024, with gaming upscaling as one area of focus.
Microsoft's DirectSR aims to unify DLSS, FSR and XeSS upscaling technologies
Is Upscaling Useful at Lower Resolutions? Nvidia DLSS vs Native at 1080p
While higher resolution monitors are becoming more popular and we recommend them, 1080p continues to have the most usage among PC gamers. We take a look at DLSS upscaling vs native rendering at 1080p.
Mod adds AMD FSR 3 frame generation to titles that don't officially support it
The big picture: A week after AMD published the FSR 3 source code on GPUOpen, modders have predictably started unofficially integrating the company's frame generation technology into various games. Additionally, it is possible to combine this feature with Nvidia's DLSS upscaling. Meanwhile, Intel plans to respond to frame generation using a fundamentally different method.
GeForce driver 546.01 improves DLSS 3 performance
Alan Wake II assumes everyone will use upscaling, even at 1080p
AMD FSR 3 debuts in Forspoken and Immortals of Aveum, also heading to consoles
Nvidia imagines a future "DLSS 10" could allow neural networks to render entire game worlds
Cyberpunk 2077: Phantom Liberty GPU Benchmark
The Phantom Liberty update brings significant updates to Cyberpunk 2077, including DLSS 3.5, further graphics and hardware support enhancements. It's GPU benchmark time.
Testing Nvidia DLSS 3.5 Ray Reconstruction Using Cyberpunk 2.0
The next iteration of Nvidia's DLSS technology has landed and today we're checking out what DLSS 3.5 is and taking a closer look at ray reconstruction, which has been integrated into Cyberpunk 2.0.