We revisit the GeForce RTX 2060 and Nvidia's promise of ray tracing from its base GPU some 6 years ago. Did this $350 GPU deliver on its potential?
We revisit the GeForce RTX 2060 and Nvidia's promise of ray tracing from its base GPU some 6 years ago. Did this $350 GPU deliver on its potential?
I'm impressed it does as well as it does. What surprises me is people cry about RT so much. The first gen of hardware T&L cards were completely useless within a year, the first DX11 cards were worthless once DX11 became popular, ece.
No courage needed friend, jsut stating the obvious.I'm surprised anyone still has the courage to defend this crap.
Drawing analogies between past and present is a futile exercise that overlooks the unique nuances of each issue, reducing them to an apples-to-oranges comparison. The only impact of RT has been to inflate costs, waste energy, and spawn a generation of broken games marketed as AAA titles merely for incorporating irrelevant RT tech.
I don't have the ability to repurpose the die space wasted on dedicated RT structures into something more useful, let alone fix this generation of broken games. That's the obvious.No courage needed friend, jsut stating the obvious.
If you dont like RT, turn it off and enjoy your games, along with being able to squeeze out even more life out of GPUs.
You dont need to, you can just play the games with raster, in raster along the current crop of GPUs are total overkill for most games unless you are at 4k. Freaking out over tensor cores ain't worth it. Go play some good games and enjoy your GPU! Or dont, keep complaining, much like the people who used to whine about how we couldnt have six core consumer GPUs for nearly a decade when the rest of us were buying quad core CPUs and playing great games having a great time. The march of technology will never stop, even if you dont like RT its not going away.I don't have the ability to repurpose the die space wasted on dedicated RT structures into something more useful, let alone fix this generation of broken games. That's the obvious.
The 20 series was an exciting time. Pricing was still reasonable, Ray Tracing was the future and everyone was still high off of how awesome the 1080Ti was. Granted, even the high end cards had a rough time with RT, but it was still fun.
Last time I was that excited over computing was when the G92/8800GT came out. Now we have the 4090, which is no doubt a tech wonder, but with prices this high it's hard to get excited about any of it. Scalpers really ruined the pricing structure for all of us.
It'll be interesting to see how we look back on current gen tech in 5-6 years.
Exciting? Reasonable prices? Fun?The 20 series was an exciting time. Pricing was still reasonable, Ray Tracing was the future and everyone was still high off of how awesome the 1080Ti was. Granted, even the high end cards had a rough time with RT, but it was still fun.
T&L and DX11 were improvements. Meant to make games run better. Better visuals were a bonus on top of that. RT is just a marketing gimmick meant to increase prices.I'm impressed it does as well as it does. What surprises me is people cry about RT so much. The first gen of hardware T&L cards were completely useless within a year, the first DX11 cards were worthless once DX11 became popular, ece.
But did it? Can 4060 players really enable RT in a meaningful way and enjoy a smooth experience? They cant. Everyone is always quick to dunk on AMD for always being one gen behind in RT per and not improving enough, but at the same time ignoring the fact that Nvidia has done nothing to really bring good RT to 60 class cards.2060 did what it needed to do: paved the way raytracing hardware to eventually reach the majority of home gaming setups where before there was none at all. It wasn't intended to be that good, it was just intended to exist, knowing that future models and generations would improve the tech once the foundation was in place.
Tell that to UE5 players who have a hard time running these games even at lower resolutions without RT at locked 60 and proper framepacing.current crop of GPUs are total overkill for most games unless you are at 4k.
I did say at the time that the 2060 was unfit for RayTracing. Didn't stop Techspot (and a lot of other tech 'journos') from praising its RT prowess in every subsequent Graphics card review.
Pity it took six years to issue a Mea Culpa.
To be fair, upgrading every generation has always been a disappointing waste of cash. turing was not unique in this regard.Turing had zero improvement in price/performance vs Pascal at any level of the stack. For those that had a 1080Ti (about a $700 card), the ONLY upgrade was the 2080Ti at ~$1300. Turing was a bust.
DX11 and hardware T&L were focused on major improvements to tesselationa nd deformation, and rendering lights and shadows, respectively. their primary purpose was not to make things run smoother. Nothing in their promotions mentioned "our main goal is to get more frames then *previous tech*".Exciting? Reasonable prices? Fun?
Are we talking about the same launch here because I remember it very differently. 20 series launch was horrible. They were such bad cards. Expensive. Barely any improvement in raster perf over 1080 Ti but massively hiking the prices. VRAM amount either decreased at the same price (1080 Ti vs 2080) or at best stayed the same (1080 Ti vs 2080 Ti). Not to mention that DLSS1 was a vaseline filter. Complete joke and RT took 3 months after launch to arrive in a multiplayer game of all places. The last genre where you want to tank your framerate. Denoising was bad and slow. It was a total mess.
T&L and DX11 were improvements. Meant to make games run better. Better visuals were a bonus on top of that. RT is just a marketing gimmick meant to increase prices.
But did it? Can 4060 players really enable RT in a meaningful way and enjoy a smooth experience? They cant. Everyone is always quick to dunk on AMD for always being one gen behind in RT per and not improving enough, but at the same time ignoring the fact that Nvidia has done nothing to really bring good RT to 60 class cards.
Tell that to UE5 players who have a hard time running these games even at lower resolutions without RT at locked 60 and proper framepacing.
More raster performance is always beneficial. People who say that current GPU's are fast enough for raster have no idea what they're talking about.
Now we have the 4090, which is no doubt a tech wonder, but with prices this high it's hard to get excited about any of it. Scalpers really ruined the pricing structure for all of us.
It'll be interesting to see how we look back on current gen tech in 5-6 years.
Lol and how much are XX80 series now?To be fair the thing was as fast as the GTX1080. You would kill these days to have a midrange x060 part as fast as the previous generation x080 wouldn't you?
GTX1080 was a $599 part when new. RTX2060 was $349.
Imagine the RTX4060 was as fast as the RTX3080 for a $250 cost reduction.
Not that long ago that performance jump was normal. The RTX2060 doesn't seem too bad at all in hindsight.
Do you hate fun?Exciting? Reasonable prices? Fun?
Are we talking about the same launch here because I remember it very differently. 20 series launch was horrible. They were such bad cards. Expensive. Barely any improvement in raster perf over 1080 Ti but massively hiking the prices. VRAM amount either decreased at the same price (1080 Ti vs 2080) or at best stayed the same (1080 Ti vs 2080 Ti). Not to mention that DLSS1 was a vaseline filter. Complete joke and RT took 3 months after launch to arrive in a multiplayer game of all places. The last genre where you want to tank your framerate. Denoising was bad and slow. It was a total mess.
T&L and DX11 were improvements. Meant to make games run better. Better visuals were a bonus on top of that. RT is just a marketing gimmick meant to increase prices.
But did it? Can 4060 players really enable RT in a meaningful way and enjoy a smooth experience? They cant. Everyone is always quick to dunk on AMD for always being one gen behind in RT per and not improving enough, but at the same time ignoring the fact that Nvidia has done nothing to really bring good RT to 60 class cards.
Tell that to UE5 players who have a hard time running these games even at lower resolutions without RT at locked 60 and proper framepacing.
More raster performance is always beneficial. People who say that current GPU's are fast enough for raster have no idea what they're talking about.
And yet, as the charts show above, it does a good job of it. What was the point here?Nvidia's RTX 2060 Was Never Fast Enough for Ray Tracing